PS1 & PS2 Virtual Memory Cards in Apollo: Import, Export, Convert

Apollo’s retro support is one of its quiet strengths: the PS3, PS4 and Vita builds all handle PlayStation 1 and PlayStation 2 saves and virtual memory cards (VMCs), including formats from decades of emulator and cheat-device tooling.

Supported Formats

Save formats VMC image formats
PS2 .xps, .max, .psu, .cbs, .psv, .sps .vmc, .card, .vm2, .ps2, .bin, .mc2, .mcd
PS1 .mcs, .psx, .ps1, .mcb, .psv, .pda .vmc, .mcd, .mcr, .gme, .vm1, .vmp, .vgs, .srm, .bin

Where the Files Go (PS4 Example)

  • PS2 saves: /PS2/SAVEDATA/ · PS2 VMCs: /PS2/VMC/
  • PS1 saves: /PS1/SAVEDATA/ · PS1 VMCs: /PS1/VMC/

Full cross-platform map in the USB folder paths guide.

Typical Workflows

  • Import a downloaded PS2 save (.psu/.max from the floppy-disc era of the internet) into a VMC image your console’s PS2 Classics / emulator setup uses.
  • Export PS1 saves from a VMC to single-save files for emulator use.
  • Convert on PS3: the PS3 build converts PS1/PS2 saves to the PS3’s .PSV format for PS1/PS2 Classics.
  • The PS Vita build works with PS1 VMCs, and Adrenaline users manage PSP-side saves from the same app.

Notes

  • The standalone PS2 build of Apollo works directly with real memory cards and its offline save database — see the PS2 hub.
  • Conversion changes containers, not ownership: a save that needed re-signing still needs it afterwards (PS3 re-signing).
  • v2.4.0 also added Dreamcast VMU handling — retro coverage now spans three decades of consoles: Dreamcast VMU guide.

Related Guides

Download Apollo · PS2 hub · Dreamcast VMU guide · USB folder paths

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