Apollo Save Tool’s name and icon are an homage — and on the PS3 that’s where the confusion starts, because people search for one expecting the other. They are different categories of tool.
What Artemis Is
Artemis, by Dnawrkshp, is a PS3 runtime cheat system: it attaches to a running game and applies cheat codes (the NetCheat/Artemis code types) to memory while you play. Apollo’s About material credits it precisely: Apollo’s codebase descends from Dnawrkshp’s Artemis PS3 GUI, and the name pays tribute to it. (bucanero also maintains the ArtemisPS3 continuation today.)
What Apollo Is
Apollo is a save-file manager. It works on the data at rest, not on a running game:
- Re-sign saves (PFD re-signing), unlock copy-protected saves
- Apply cheat patches to save files (Save Wizard, BSD and Game Genie formats) — a one-time edit to the file, not live memory
- Manage trophies, licences, account activation
- Browse and download saves from the Online Database
Side by Side
| Apollo Save Tool | Artemis | |
|---|---|---|
| Category | Save-file management | Runtime cheat engine |
| When it acts | While you browse files (game not running) | While the game runs |
| Cheat style | Patch the save file permanently | Patch memory live; effects end with the session unless the game saves them |
| Author | bucanero (descends from Artemis GUI code) | Dnawrkshp |
| Platforms | PS4, PS3, Vita, PSP, PS2 | PS3 |
Which Do You Want?
Want a save from another account to load, a downloaded 100% save adopted, or persistent edits baked into your save file? Apollo. Want codes acting on a live game session on PS3? That’s Artemis territory. Many long-time PS3 users keep both installed — they were never substitutes.
Related Guides
Download Apollo · Version history · PS3 hub · Apply cheat patches
