Apollo vs Artemis on PS3: Save Manager vs Runtime Cheat System

Apollo Save Tool’s name and icon are an homage — and on the PS3 that’s where the confusion starts, because people search for one expecting the other. They are different categories of tool.

What Artemis Is

Artemis, by Dnawrkshp, is a PS3 runtime cheat system: it attaches to a running game and applies cheat codes (the NetCheat/Artemis code types) to memory while you play. Apollo’s About material credits it precisely: Apollo’s codebase descends from Dnawrkshp’s Artemis PS3 GUI, and the name pays tribute to it. (bucanero also maintains the ArtemisPS3 continuation today.)

What Apollo Is

Apollo is a save-file manager. It works on the data at rest, not on a running game:

  • Re-sign saves (PFD re-signing), unlock copy-protected saves
  • Apply cheat patches to save files (Save Wizard, BSD and Game Genie formats) — a one-time edit to the file, not live memory
  • Manage trophies, licences, account activation
  • Browse and download saves from the Online Database

Side by Side

Apollo Save Tool Artemis
Category Save-file management Runtime cheat engine
When it acts While you browse files (game not running) While the game runs
Cheat style Patch the save file permanently Patch memory live; effects end with the session unless the game saves them
Author bucanero (descends from Artemis GUI code) Dnawrkshp
Platforms PS4, PS3, Vita, PSP, PS2 PS3

Which Do You Want?

Want a save from another account to load, a downloaded 100% save adopted, or persistent edits baked into your save file? Apollo. Want codes acting on a live game session on PS3? That’s Artemis territory. Many long-time PS3 users keep both installed — they were never substitutes.

Related Guides

Download Apollo · Version history · PS3 hub · Apply cheat patches

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