PSP Saves Won’t Decrypt in Apollo? Game Keys & FuseID Explained

PSP saves are encrypted per game and tied to the console that created them. When Apollo (on PSP, or on Vita via Adrenaline) can’t decrypt a save or produces one the game rejects, you’re almost certainly missing one of two keys.

Piece 1: The Per-Game Save Key

Decrypting a PSP save needs that game’s save key. Apollo knows many keys already, but for games it doesn’t, you dump the key yourself with a PSP plugin:

  • SGKeyDumper or SGDeemer — plugins that capture the save key while the game saves/loads.
  • Apollo also ships its own key-dumper plugin tooling on the Vita build (Tools → PSP Key Dumper tools).

Community tip from the developer: if you dump a key Apollo didn’t have, use Apollo’s Export Save-game Key option and share the resulting gamekeys.txt — shared keys get added to future Apollo releases for everyone.

Piece 2: The Console FuseID (Vita/Adrenaline)

To correctly hash and re-sign PSP saves under Adrenaline, Apollo needs the console’s FuseID. Dump it once:

  1. In Apollo Vita, open Tools → PSP Key Dumper tools → Install PSP FuseID Dumper.
  2. Run the dumper in Adrenaline once; it writes FuseID.bin.
  3. Apollo detects and imports the file automatically from then on.

Putting It Together

With the game key known and (on Vita) the FuseID dumped, the normal flow works: decrypt the save, apply patches, and Apollo re-signs it with the right hashes. If a save still fails, verify the folder placement via the folder paths guide and confirm the game’s key is genuinely dumped — a key from a different game (or region variant) won’t decrypt your save.

Related Guides

Download Apollo · PSP hub · PS Vita hub · Install Apollo on Vita

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