<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Platforms &amp; Versions &#8211; Apollo Save Tool</title>
	<atom:link href="https://apollosavetool.com/platforms-versions/feed/" rel="self" type="application/rss+xml" />
	<link>https://apollosavetool.com</link>
	<description>The Ultimate Multi-Platform PlayStation Save Manager &#38; Patching Engine</description>
	<lastBuildDate>Sat, 24 Oct 2026 02:59:59 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.3</generator>

<image>
	<url>https://apollosavetool.com/wp-content/uploads/2026/06/favicon-150x150.png</url>
	<title>Platforms &amp; Versions &#8211; Apollo Save Tool</title>
	<link>https://apollosavetool.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>PS1 &#038; PS2 Virtual Memory Cards in Apollo: Import, Export, Convert</title>
		<link>https://apollosavetool.com/apollo-ps1-ps2-vmc-guide/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:59:59 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-ps1-ps2-vmc-guide/</guid>

					<description><![CDATA[Apollo&#8217;s retro support is one of its quiet strengths: the PS3, PS4 and Vita builds all handle PlayStation 1 and PlayStation 2 saves and virtual memory cards (VMCs), including formats from decades of emulator and cheat-device tooling. Supported Formats Save formats VMC image formats PS2 .xps, .max, .psu, .cbs, .psv, .sps .vmc, .card, .vm2, .ps2,...]]></description>
										<content:encoded><![CDATA[<p>Apollo&#8217;s retro support is one of its quiet strengths: the PS3, PS4 and Vita builds all handle <strong>PlayStation 1 and PlayStation 2 saves and virtual memory cards (VMCs)</strong>, including formats from decades of emulator and cheat-device tooling.</p>
<h2>Supported Formats</h2>
<table>
<tr>
<th></th>
<th>Save formats</th>
<th>VMC image formats</th>
</tr>
<tr>
<td><strong>PS2</strong></td>
<td>.xps, .max, .psu, .cbs, .psv, .sps</td>
<td>.vmc, .card, .vm2, .ps2, .bin, .mc2, .mcd</td>
</tr>
<tr>
<td><strong>PS1</strong></td>
<td>.mcs, .psx, .ps1, .mcb, .psv, .pda</td>
<td>.vmc, .mcd, .mcr, .gme, .vm1, .vmp, .vgs, .srm, .bin</td>
</tr>
</table>
<h2>Where the Files Go (PS4 Example)</h2>
<ul>
<li>PS2 saves: <code>/PS2/SAVEDATA/</code> · PS2 VMCs: <code>/PS2/VMC/</code></li>
<li>PS1 saves: <code>/PS1/SAVEDATA/</code> · PS1 VMCs: <code>/PS1/VMC/</code></li>
</ul>
<p>Full cross-platform map in the <a href="/apollo-usb-save-transfer-folder-paths/">USB folder paths guide</a>.</p>
<h2>Typical Workflows</h2>
<ul>
<li><strong>Import a downloaded PS2 save</strong> (.psu/.max from the floppy-disc era of the internet) into a VMC image your console&#8217;s PS2 Classics / emulator setup uses.</li>
<li><strong>Export PS1 saves</strong> from a VMC to single-save files for emulator use.</li>
<li><strong>Convert on PS3:</strong> the PS3 build converts PS1/PS2 saves to the PS3&#8217;s <strong>.PSV</strong> format for PS1/PS2 Classics.</li>
<li>The PS Vita build works with PS1 VMCs, and Adrenaline users manage PSP-side saves from the same app.</li>
</ul>
<h2>Notes</h2>
<ul>
<li>The standalone <strong>PS2 build</strong> of Apollo works directly with real memory cards and its offline save database — see the <a href="/ps2/">PS2 hub</a>.</li>
<li>Conversion changes containers, not ownership: a save that needed re-signing still needs it afterwards (<a href="/resign-ps3-saves-apollo/">PS3 re-signing</a>).</li>
<li>v2.4.0 also added Dreamcast VMU handling — retro coverage now spans three decades of consoles: <a href="/apollo-dreamcast-vmu-guide/">Dreamcast VMU guide</a>.</li>
</ul>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps2/">PS2 hub</a> · <a href="/apollo-dreamcast-vmu-guide/">Dreamcast VMU guide</a> · <a href="/apollo-usb-save-transfer-folder-paths/">USB folder paths</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dreamcast VMU Saves in Apollo v2.4.0: Extract, Convert and Manage</title>
		<link>https://apollosavetool.com/apollo-dreamcast-vmu-guide/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:59:51 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-dreamcast-vmu-guide/</guid>

					<description><![CDATA[The surprise addition in Apollo v2.4.0 (October 2026) is a whole new platform family: Sega Dreamcast. Apollo can now browse Dreamcast VMU (Visual Memory Unit) images and work with the saves inside them — handy if your Dreamcast saves also live in the Flycast emulator ecosystem. Supported Files Kind Formats VMU images (whole memory cards)...]]></description>
										<content:encoded><![CDATA[<p>The surprise addition in <strong>Apollo v2.4.0 (October 2026)</strong> is a whole new platform family: <strong>Sega Dreamcast</strong>. Apollo can now browse Dreamcast VMU (Visual Memory Unit) images and work with the saves inside them — handy if your Dreamcast saves also live in the Flycast emulator ecosystem.</p>
<h2>Supported Files</h2>
<table>
<tr>
<th>Kind</th>
<th>Formats</th>
</tr>
<tr>
<td>VMU images (whole memory cards)</td>
<td>.bin, .vmu, .dcm</td>
</tr>
<tr>
<td>Individual saves</td>
<td>.vmi + .vms pairs, .dci</td>
</tr>
</table>
<h2>What You Can Do</h2>
<ul>
<li><strong>List</strong> the saves stored inside a VMU image.</li>
<li><strong>Extract</strong> individual saves out of an image to keep or share.</li>
<li><strong>Rename Flycast VMU files</strong> so emulator and Apollo naming line up.</li>
<li>On the <strong>Vita</strong> build, additionally <strong>export Flycast VMU files</strong> into Apollo&#8217;s own folders (<code>ux0:data/apollo/</code>) for management.</li>
</ul>
<h2>Workflow</h2>
<ol>
<li>Copy your VMU image to media Apollo can read (USB for PS4/PS3 builds; <code>ux0:data/apollo/</code> area on Vita).</li>
<li>Open Apollo and browse to the VMU file; Apollo lists the saves it contains.</li>
<li>Select a save to extract it, or rename the image if you&#8217;re standardising a Flycast library.</li>
<li>Keep a pristine copy of the original image before experimenting — VMU images are small; there&#8217;s no excuse not to back them up (see our <a href="/back-up-apollo-saves/">backup routine</a>).</li>
</ol>
<h2>Why It Matters</h2>
<p>Dreamcast save tooling has been frozen in the early-web era for years. Having VMU browsing inside a maintained, multi-platform tool — next to your PS1/PS2 VMC tools — turns Apollo into a general retro-save manager. The PS1/PS2 side is covered in our <a href="/apollo-ps1-ps2-vmc-guide/">VMC guide</a>.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/apollo-save-tool-2-4-0-whats-new/">What&#8217;s new in v2.4.0</a> · <a href="/apollo-ps1-ps2-vmc-guide/">PS1/PS2 VMC guide</a> · <a href="/category/platforms-versions/">Platforms &#038; Versions</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Apollo Save Tool and RPCS3: Does It Work on the Emulator?</title>
		<link>https://apollosavetool.com/apollo-save-tool-rpcs3/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:59:43 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-save-tool-rpcs3/</guid>

					<description><![CDATA[Short answer: Apollo Save Tool is a PlayStation 3 homebrew application. There is no official RPCS3 build of Apollo, and the developer publishes no emulator support or guidance. Anything below is the practical explanation of what that means. Why People Ask Apollo&#8217;s PS3 build does things emulator users want: re-sign saves between accounts, unlock copy-protected...]]></description>
										<content:encoded><![CDATA[<p>Short answer: <strong>Apollo Save Tool is a PlayStation 3 homebrew application. There is no official RPCS3 build of Apollo, and the developer publishes no emulator support or guidance.</strong> Anything below is the practical explanation of what that means.</p>
<h2>Why People Ask</h2>
<p>Apollo&#8217;s PS3 build does things emulator users want: re-sign saves between accounts, unlock copy-protected saves, convert PS1/PS2 saves to PS3 .PSV format. It&#8217;s natural to wonder whether you can just run it inside RPCS3, the PS3 emulator, and skip owning the console.</p>
<h2>The Practical Reality</h2>
<ul>
<li>Apollo is distributed as a PS3 <code>.pkg</code> homebrew. Emulators run homebrew with varying success, but Apollo leans on real-console specifics — firmware modules, account data (PSID/IDPS/Account ID) read from an actual PS3 user environment, HDD partition layout — that an emulator only approximates.</li>
<li>The developer&#8217;s documentation covers real hardware only. If something misbehaves under emulation, there is no support channel for it, and this site won&#8217;t pretend otherwise.</li>
</ul>
<h2>What RPCS3 Users Do Instead</h2>
<p>RPCS3 keeps its saves as plain files inside the emulator&#8217;s virtual hard-disk folders on your PC. Day-to-day save handling there is ordinary file management: copy the game&#8217;s save folder out, back it up, restore it later. Cross-account and cross-console conversions are where a real PS3 with Apollo (or a PS3 tool on PC such as Bruteforce Save Data — see <a href="/apollo-vs-bruteforce-save-data/">Apollo vs Bruteforce</a>) still earns its place.</p>
<h2>The Bottom Line</h2>
<p>If your saves live on a real PS3 (or need to end up on one), Apollo on the console is the supported path — <a href="/install-apollo-save-tool-ps3/">install guide here</a>. If your saves live purely inside RPCS3, they&#8217;re files on your PC; back them up like files (our <a href="/back-up-apollo-saves/">3-2-1 backup routine</a> applies unchanged).</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps3/">PS3 hub</a> · <a href="/apollo-vs-bruteforce-save-data/">Apollo vs Bruteforce</a> · <a href="/apollo-save-tool-for-pc/">Apollo for PC?</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>PS4 Firmware 12.02 / 12.52 and Apollo: What Those Numbers Actually Mean</title>
		<link>https://apollosavetool.com/ps4-firmware-12-02-12-52-apollo/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:59:35 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/ps4-firmware-12-02-12-52-apollo/</guid>

					<description><![CDATA[Searches like &#8220;apollo save tool 12.02&#8221; and &#8220;apollo save tool 12.52&#8221; are everywhere — and they mix up two different things. This page separates them, because the confusion leads people to download junk. 12.02 and 12.52 Are Jailbreak Milestones, Not Apollo Versions Apollo&#8217;s own version numbers look like v2.4.0. The numbers 12.02 and 12.52 are...]]></description>
										<content:encoded><![CDATA[<p>Searches like &#8220;apollo save tool 12.02&#8221; and &#8220;apollo save tool 12.52&#8221; are everywhere — and they mix up two different things. This page separates them, because the confusion leads people to download junk.</p>
<h2>12.02 and 12.52 Are Jailbreak Milestones, Not Apollo Versions</h2>
<p>Apollo&#8217;s own version numbers look like <strong>v2.4.0</strong>. The numbers 12.02 and 12.52 are <strong>PlayStation 4 system-software (firmware) versions</strong>, famous in the homebrew scene because of jailbreak progress:</p>
<ul>
<li><strong>12.02</strong> — the ceiling of the <em>Lapse</em> kernel exploit chain, which made jailbreaking possible up to firmware 12.02.</li>
<li><strong>12.50–12.52</strong> — the range covered by the <em>Poops</em> / NetCtrl-based jailbreak that followed.</li>
</ul>
<p>Guides titled &#8220;Apollo 12.52&#8221; really mean &#8220;Apollo, on a PS4 jailbroken at firmware 12.52.&#8221; The jailbreak is the prerequisite; Apollo is an app you install afterwards.</p>
<h2>Does Apollo Care Which Firmware You&#8217;re On?</h2>
<p>No — within reason. Since <strong>v2.0.0 (December 2024)</strong>, Apollo PS4 is <strong>firmware-agnostic</strong>: it mounts saves with its own patch and encrypted-save handling, requires no GoldHEN/ps4debug payload to run, and the developer publishes <strong>no firmware compatibility list</strong> for Apollo, because Apollo doesn&#8217;t need one. Any claim of the form &#8220;Apollo supports firmware X through Y&#8221; is describing jailbreaks, not Apollo.</p>
<h2>So What Do You Actually Need?</h2>
<ol>
<li>A PS4 you can jailbreak — which firmware that requires is a jailbreak question, and the practical ceiling moves over time as new exploits appear.</li>
<li>Apollo installed on it: <a href="/install-apollo-save-tool-ps4/">install guide</a>.</li>
</ol>
<p>That&#8217;s the whole relationship. If a page offers an &#8220;Apollo Save Tool 12.52 download,&#8221; it&#8217;s repackaging — the genuine v2.4.0 package and its checksum are on our <a href="/download/">download page</a>.</p>
<h2>Buying a Console for This?</h2>
<p>If you&#8217;re shopping for a jailbreakable PS4, the firmware on the specific unit is what matters — our <a href="/buy-jailbreakable-ps4-guide/">jailbreakable PS4 buying guide</a> shows how to verify it before you pay.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/install-apollo-save-tool-ps4/">Install Apollo on PS4</a> · <a href="/buy-jailbreakable-ps4-guide/">Buy a jailbreakable PS4</a> · <a href="/ps4/">PS4 hub</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Apollo Save Tool Version History: v1.0.0 to v2.4.0</title>
		<link>https://apollosavetool.com/apollo-save-tool-version-history/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:59:27 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-save-tool-version-history/</guid>

					<description><![CDATA[Apollo Save Tool is developed in the open by bucanero (Damian Parrino, @dparrino), under the GPL-3.0 licence. This timeline sticks to documented releases — dates and milestones from the official repositories. 2020 — The PS3 Original April 14, 2020 — Apollo Save Tool launches for PS3. The name and icon pay homage to Artemis, Dnawrkshp&#8217;s...]]></description>
										<content:encoded><![CDATA[<p>Apollo Save Tool is developed in the open by bucanero (Damian Parrino, @dparrino), under the GPL-3.0 licence. This timeline sticks to documented releases — dates and milestones from the official repositories.</p>
<h2>2020 — The PS3 Original</h2>
<ul>
<li><strong>April 14, 2020</strong> — Apollo Save Tool launches for <strong>PS3</strong>. The name and icon pay homage to Artemis, Dnawrkshp&#8217;s PS3 Artemis project, whose codebase Apollo descends from. (Artemis itself is a runtime cheat system — see <a href="/apollo-vs-artemis-ps3/">Apollo vs Artemis</a>.)</li>
<li>Over 2020–2023 the PS3 build matures: PFD re-signing, SFO unlocking, trophy tools, licence management, PS1/PS2 save handling.</li>
</ul>
<h2>2022 — PS4 and Vita Join</h2>
<ul>
<li><strong>2022</strong> — the <strong>PS4</strong> build launches. The <strong>PS Vita</strong> build lands in the same era, managing Vita, PSP and PS1 saves.</li>
<li>The <strong>PSP</strong> standalone build and <strong>PS2</strong> build follow (PS2&#8217;s only release line runs to v1.0.2, December 24, 2024).</li>
</ul>
<h2>2024 — The 2.0 Rework</h2>
<ul>
<li><strong>December 22, 2024 — v2.0.0</strong> (PS4), a landmark rework: a new PS4 save-mounting patch and encrypted-save handling mean Apollo becomes <strong>firmware-agnostic</strong> and no longer needs a GoldHEN or ps4debug payload at runtime. To this day, installation still requires a jailbroken console.</li>
<li>v2.0.x adds external-HDD (fake-USB) support, 7-Zip/FTP tooling and unified multi-platform saves handling.</li>
</ul>
<h2>2025–2026 — Maturity and a Sixth Platform</h2>
<ul>
<li><strong>v2.2.4 (July 2026)</strong> — FTP client, user-defined Online Database URL, fake-Account-ID re-signing.</li>
<li><strong>v2.3.2 (August 2026)</strong> — the release this site previously listed as current; packages verified on this site matched GitHub digests exactly.</li>
<li><strong>October 17, 2026 — v2.4.0</strong> on PS4/PS3/Vita: Patch Engine v3.0.0, <strong>Dreamcast VMU support</strong>, faster PS4 HDD scanning. Full notes: <a href="/apollo-save-tool-2-4-0-whats-new/">v2.4.0 what&#8217;s new</a>.</li>
<li>The PSP build&#8217;s latest release remains <strong>v2.3.2 (May 12, 2026)</strong>; the PS2 build remains <strong>v1.0.2 (2024)</strong>.</li>
</ul>
<h2>What About PS5?</h2>
<p>An <code>apollo-ps5</code> repository exists (created February 2025) with <strong>zero releases</strong>. There is no Apollo for PS5 — the full story is on the <a href="/ps5/">PS5 status page</a>.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/apollo-save-tool-2-4-0-whats-new/">What&#8217;s new in v2.4.0</a> · <a href="/ps5/">PS5 status</a> · <a href="/about/">About Apollo</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Apollo Save Tool v2.4.0: What&#8217;s New (October 2026)</title>
		<link>https://apollosavetool.com/apollo-save-tool-2-4-0-whats-new/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:59:19 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-save-tool-2-4-0-whats-new/</guid>

					<description><![CDATA[On October 17, 2026, bucanero shipped Apollo Save Tool v2.4.0 on the PS4, PS3 and PS Vita builds simultaneously. It is a feature release, not a maintenance patch — here is what actually changed, straight from the official changelogs. The Headline: Dreamcast Comes to Apollo Apollo now manages Sega Dreamcast VMU saves — a sixth...]]></description>
										<content:encoded><![CDATA[<p>On <strong>October 17, 2026</strong>, bucanero shipped <strong>Apollo Save Tool v2.4.0</strong> on the PS4, PS3 and PS Vita builds simultaneously. It is a feature release, not a maintenance patch — here is what actually changed, straight from the official changelogs.</p>
<h2>The Headline: Dreamcast Comes to Apollo</h2>
<p>Apollo now manages <strong>Sega Dreamcast VMU saves</strong> — a sixth platform family for the app. It reads VMU images (.bin/.vmu/.dcm) and saves (.vmi/.vms, .dci), lists and extracts them, and can rename Flycast VMU files. Our <a href="/apollo-dreamcast-vmu-guide/">Dreamcast VMU guide</a> walks through the workflow. The Vita build gained a bonus: export Flycast VMU files to Apollo&#8217;s own folders for further management.</p>
<h2>Patch Engine v3.0.0</h2>
<ul>
<li>New game <strong>decryption</strong> support on PS4: Dead or Alive 5 Last Round, Goat Simulator 3, JoJo&#8217;s Bizarre Adventure: All-Star Battle, Jump Force</li>
<li>New <strong>decompression</strong>: Dishonored 2</li>
<li>New custom <strong>checksums</strong>: Digimon World: Next Order, Dishonored 2, JoJo ASB, Middle-earth: Shadow of Mordor / Shadow of War, Monster Hunter Rise, Resident Evil 3, Resident Evil 6, Resident Evil Resistance, Resident Evil Revelations 2, Resident Evil Village</li>
<li>Details: <a href="/apollo-2-4-0-game-decryption-support/">v2.4.0 patch-engine support list</a></li>
</ul>
<h2>PS4-Specific Improvements</h2>
<ul>
<li><strong>Faster HDD save scanning</strong> — the library builds noticeably quicker.</li>
<li><strong>apollo-lib update</strong> for PS4 save mounting (2.2.0 in this release line).</li>
<li>Re-signing improvements that landed in v2.2.4 — FTP client support, user-defined Online DB URL, and resigning saves that need an activated (fake) Account ID — carry forward.</li>
</ul>
<h2>PS3 and Vita</h2>
<p>Both builds share the Patch Engine v3.0.0 update and the new game support. The PS3 build additionally gained extended PS1/PS2 virtual-memory-card handling in this line; the Vita build received the Flycast VMU export noted above.</p>
<h2>How to Update</h2>
<p>Download the new build for your platform from the <a href="/download/">download page</a> and install it over the old one — your saves and settings are untouched. Checksums for all three v2.4.0 packages are published there and on each platform hub (v2.3.2&#8217;s PS4 package, for comparison, was 22,806,272 bytes; v2.4.0&#8217;s is 22,806,528 bytes — close enough that you should verify the hash, not eyeball the size).</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/apollo-save-tool-version-history/">Version history</a> · <a href="/apollo-dreamcast-vmu-guide/">Dreamcast VMU guide</a> · <a href="/category/platforms-versions/">Platforms &#038; Versions</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Is There an Apollo Save Tool for PC? (No — Here&#8217;s What To Do Instead)</title>
		<link>https://apollosavetool.com/apollo-save-tool-for-pc/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:49:42 +0000</pubDate>
				<category><![CDATA[Platforms & Versions]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-save-tool-for-pc/</guid>

					<description><![CDATA[Short answer: there is no Apollo Save Tool for PC. No Windows, macOS, Linux or Android version of Apollo exists, and there never has been one. Every build of Apollo — PS4, PS3, PS Vita, PSP and PS2 — is a homebrew application that runs on the console itself. In fact, the project&#8217;s headline feature...]]></description>
										<content:encoded><![CDATA[<p><strong>Short answer: there is no Apollo Save Tool for PC.</strong> No Windows, macOS, Linux or Android version of Apollo exists, and there never has been one. Every build of Apollo — PS4, PS3, PS Vita, PSP and PS2 — is a homebrew application that runs <em>on the console itself</em>. In fact, the project&#8217;s headline feature is the opposite of a PC tool: &#8220;standalone — no computer required, everything happens on the console.&#8221;</p>
<p>So if you searched for an &#8220;Apollo Save Tool PC download,&#8221; any site offering you an <code>ApolloSaveTool.exe</code> is not offering you Apollo. This page explains what Apollo does instead, and what the legitimate PC-side options are for each job people usually want a PC version for.</p>
<h2>Why There Is No PC Version</h2>
<p>Apollo was designed by its developer, bucanero, to remove the computer from the save-editing workflow. Older tools made you copy saves to a PC, patch them there, copy them back, and hope the re-signing worked. Apollo does the decrypting, patching and re-signing natively on the console, where the account IDs, keys and save formats already live. A PC port would reintroduce exactly the round-trip the project set out to eliminate.</p>
<h2>What To Use Instead, By Job</h2>
<h3>&#8220;I want to apply cheat patches without a PC&#8221;</h3>
<p>That is Apollo itself, on the console. Apollo applies <strong>Save Wizard</strong> and <strong>Bruteforce Save Data</strong> cheat patches on-device (the PS3 build also handles <strong>Game Genie</strong> codes). See <a href="/apply-cheat-patches-apollo/">how to apply cheat patches in Apollo</a>.</p>
<h3>&#8220;I used Bruteforce Save Data on Windows for PS3 saves&#8221;</h3>
<p>Bruteforce Save Data is a genuine Windows tool — but it is a separate project by aldostools, not an Apollo PC edition. Apollo&#8217;s PS3 build implements the Bruteforce patch format on the console, so the same patches work without the PC step. We compare them in <a href="/apollo-vs-bruteforce-save-data/">Apollo vs Bruteforce Save Data</a>.</p>
<h3>&#8220;I need a save editor for a console that isn&#8217;t jailbroken&#8221;</h3>
<p>Apollo needs a jailbroken (homebrew-enabled) console. If yours is on current firmware and cannot be jailbroken, the established PC option is <strong>Save Wizard for PS4</strong> — a commercial Windows tool ($59.99) that processes PS4 saves server-side and needs no jailbreak. It is not Apollo, and Apollo&#8217;s developer has no connection to it; Apollo&#8217;s relationship with Save Wizard is that it can apply Save Wizard-format cheat patches for free on a jailbroken console. Full comparison: <a href="/apollo-vs-save-wizard/">Apollo vs Save Wizard</a>.</p>
<h3>&#8220;I just need my saves backed up on my PC&#8221;</h3>
<p>This part of the workflow does live on a PC — Apollo exports saves to USB, and from there they are normal files on your computer. Treat that folder like any important data: keep copies in more than one place. Our <a href="/back-up-apollo-saves/">3-2-1 backup guide for Apollo saves</a> walks through a simple routine, and our <a href="/best-usb-drives-ps4-save-transfer/">USB drive guide</a> covers what to copy them with.</p>
<h2>The Real Download Links</h2>
<p>Apollo is distributed only through the developer&#8217;s GitHub repositories. Start from our <a href="/download/">download page</a>, which links every platform&#8217;s official release package — <a href="/ps4/">PS4</a>, <a href="/ps3/">PS3</a>, <a href="/ps-vita/">PS Vita</a>, <a href="/psp/">PSP</a> and <a href="/ps2/">PS2</a> — with the official SHA-256 checksum for each current build so you can verify exactly what you installed.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
