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	<title>Tutorials &#8211; Apollo Save Tool</title>
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	<link>https://apollosavetool.com</link>
	<description>The Ultimate Multi-Platform PlayStation Save Manager &#38; Patching Engine</description>
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	<url>https://apollosavetool.com/wp-content/uploads/2026/06/favicon-150x150.png</url>
	<title>Tutorials &#8211; Apollo Save Tool</title>
	<link>https://apollosavetool.com</link>
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	<item>
		<title>Back Up Your Apollo Save Library: A Simple 3-2-1 Routine</title>
		<link>https://apollosavetool.com/back-up-apollo-saves/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:53:41 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/back-up-apollo-saves/</guid>

					<description><![CDATA[Every guide on this site starts with &#8220;back up your save first&#8221; — this one shows you a complete routine for the whole library. Apollo makes the console side easy: it exports decrypted and encrypted saves to USB, and current builds can even zip and upload saves to an FTP server. What happens to those...]]></description>
										<content:encoded><![CDATA[<p>Every guide on this site starts with &#8220;back up your save first&#8221; — this one shows you a complete routine for the whole library. Apollo makes the console side easy: it exports decrypted and encrypted saves to USB, and current builds can even zip and upload saves to an FTP server. What happens to those files afterwards is up to you.</p>
<h2>The 3-2-1 Rule, Save-File Edition</h2>
<ul>
<li><strong>3 copies</strong> of anything you care about (the working copy plus two backups).</li>
<li><strong>2 different media</strong> (for example your PC&#8217;s drive and a USB stick).</li>
<li><strong>1 copy off the console/PC desk</strong> — cloud storage, or a drive kept somewhere else.</li>
</ul>
<h2>Step 1: Export Cleanly from Apollo</h2>
<p>Export both forms of important saves:</p>
<ul>
<li><strong>Decrypted exports</strong> (PS4: to <code>/PS4/APOLLO/</code>) — the editable form you patch and re-sign.</li>
<li><strong>Encrypted exports</strong> (PS4: under <code>/PS4/SAVEDATA/&lt;account-id&gt;/</code>) — the form the game itself reads; the fastest restore path.</li>
</ul>
<p>Name folders by game and Title ID, and date your snapshots (<code>2026-10-24_before-patching/</code>) so a bad edit never overwrites a good state.</p>
<h2>Step 2: Land Them on Your PC</h2>
<p>Copy the USB&#8217;s Apollo folders into a dedicated PC folder — this folder is now your save library&#8217;s home. Pick a drive option from our <a href="/best-usb-drives-ps4-save-transfer/">USB drive guide</a> if transfers feel slow or unreliable.</p>
<h2>Step 3: Put One Copy in the Cloud</h2>
<p>Sync that PC folder to a cloud service and the routine is complete. A lifetime-plan service such as <a href="/go/pcloud" rel="nofollow sponsored noopener noreferrer">pCloud</a> suits save libraries well: one payment, no subscription to babysit, and your exported saves are retrievable from anywhere. automatic sync means the backup happens even when you forget. Apollo itself cannot back up to the cloud directly (FTP to your own server is its built-in option) — the cloud copy protects the PC folder Apollo exports to, and that distinction matters.</p>
<h2>Step 4: Test the Restore</h2>
<p>Once, deliberately: pick an unimportant save, delete it from the console, and restore it from your PC/cloud copy through Apollo&#8217;s import and re-signing. A backup you have never restored is a hope, not a backup. The restore workflow is the same as <a href="/resign-ps4-saves-apollo/">re-signing a save</a>.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/apollo-usb-save-transfer-folder-paths/">USB folder paths</a> · <a href="/resign-ps4-saves-apollo/">Re-sign PS4 saves</a> · <a href="/category/buying-guides/">Buying Guides</a></p>
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		<title>Apollo Save Tool USB Folder Paths: Where to Put Saves (PS4, PS3, Vita, PSP)</title>
		<link>https://apollosavetool.com/apollo-usb-save-transfer-folder-paths/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:53:33 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-usb-save-transfer-folder-paths/</guid>

					<description><![CDATA[Half of all &#8220;Apollo doesn&#8217;t see my save&#8221; problems are folder problems. Apollo scans specific directories on your USB drive — if a save sits anywhere else, it simply doesn&#8217;t exist as far as the app is concerned. These are the paths, taken from the developer&#8217;s own documentation. PS4 Paths What USB path Decrypted saves...]]></description>
										<content:encoded><![CDATA[<p>Half of all &#8220;Apollo doesn&#8217;t see my save&#8221; problems are folder problems. Apollo scans specific directories on your USB drive — if a save sits anywhere else, it simply doesn&#8217;t exist as far as the app is concerned. These are the paths, taken from the developer&#8217;s own documentation.</p>
<h2>PS4 Paths</h2>
<table>
<tr>
<th>What</th>
<th>USB path</th>
</tr>
<tr>
<td>Decrypted saves (Apollo&#8217;s working format)</td>
<td><code>/PS4/APOLLO/</code></td>
</tr>
<tr>
<td>Encrypted saves (game format, account-bound)</td>
<td><code>/PS4/SAVEDATA/&lt;account-id&gt;/</code></td>
</tr>
<tr>
<td>PS2 saves / VMCs</td>
<td><code>/PS2/SAVEDATA/</code> · <code>/PS2/VMC/</code></td>
</tr>
<tr>
<td>PS1 saves / VMCs</td>
<td><code>/PS1/SAVEDATA/</code> · <code>/PS1/VMC/</code></td>
</tr>
</table>
<p>On an external HDD used through Apollo&#8217;s fake-USB mode, the same trees live under <code>/data/fakeusb/</code>. HDD saves are scanned from the internal drive based on your current User ID.</p>
<h2>PS3 Paths</h2>
<table>
<tr>
<th>What</th>
<th>Path</th>
</tr>
<tr>
<td>Saves on USB</td>
<td><code>dev_usb000/PS3/SAVEDATA/</code></td>
</tr>
<tr>
<td>Saves on internal HDD</td>
<td><code>dev_hdd0/home/&lt;user-id&gt;/savedata/</code></td>
</tr>
<tr>
<td>PSV saves exported from PS3</td>
<td><code>/PS3/EXPORT/PSV/</code></td>
</tr>
</table>
<h2>PS Vita &amp; PSP Paths</h2>
<ul>
<li>Vita Apollo data and patches: <code>ux0:data/apollo/</code>.</li>
<li>PSP saves under Adrenaline: <code>ux0:pspemu/PSP/SAVEDATA/</code>.</li>
<li>On a real PSP, Apollo itself installs to <code>ms0:/PSP/GAME/APOLLO</code>, and PSP saves live in <code>PSP/SAVEDATA/</code> on the Memory Stick.</li>
</ul>
<h2>File Formats Apollo Recognises</h2>
<ul>
<li><strong>PS2 saves:</strong> .xps, .max, .psu, .cbs, .psv, .sps · <strong>VMC images:</strong> .vmc, .card, .vm2, .ps2, .bin, .mc2, .mcd</li>
<li><strong>PS1 saves:</strong> .mcs, .psx, .ps1, .mcb, .psv, .pda · <strong>VMC images:</strong> .vmc, .mcd, .mcr, .gme, .vm1, .vmp, .vgs, .srm, .bin</li>
<li><strong>Dreamcast (v2.4.0):</strong> VMU images .bin/.vmu/.dcm; saves .vmi/.vms and .dci</li>
</ul>
<h2>Still Not Seeing the Save?</h2>
<p>Check case and nesting: one extra folder level (for example <code>PS4/APOLLO/PS4/APOLLO/</code>) hides the save. Then work through <a href="/apollo-not-seeing-usb-saves/">Apollo not seeing USB saves</a> for the full checklist.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/apollo-not-seeing-usb-saves/">Apollo not seeing USB saves?</a> · <a href="/resign-ps4-saves-apollo/">Re-sign PS4 saves</a> · <a href="/category/tutorials-cat/">All tutorials</a></p>
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		<title>How to Unlock and Manage Trophies with Apollo on PS4 (and PS3)</title>
		<link>https://apollosavetool.com/unlock-trophies-apollo-ps4/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:53:25 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/unlock-trophies-apollo-ps4/</guid>

					<description><![CDATA[Alongside saves, Apollo Save Tool manages trophy data — but what it can do differs by platform, and the difference matters. On PS4: Manage and Export The PS4 build&#8217;s trophy tools centre on the current user&#8217;s trophy container: Mount trophy.img — Apollo can mount the secure trophy container for the current user. Export trophy sets...]]></description>
										<content:encoded><![CDATA[<p>Alongside saves, Apollo Save Tool manages trophy data — but what it can do differs by platform, and the difference matters.</p>
<h2>On PS4: Manage and Export</h2>
<p>The PS4 build&#8217;s trophy tools centre on the current user&#8217;s trophy container:</p>
<ul>
<li><strong>Mount <code>trophy.img</code></strong> — Apollo can mount the secure trophy container for the current user.</li>
<li><strong>Export trophy sets</strong> — back up your trophy files to <code>.zip</code> or raw format, for example before a system rebuild.</li>
<li><strong>Fake lock/unlock</strong> — Apollo can fake lock or unlock trophies in the XMB view. Note the word <em>fake</em>: this changes local trophy state display, not a server-side record.</li>
</ul>
<h3>Workflow: Backing Up a Trophy Set on PS4</h3>
<ol>
<li><a href="/install-apollo-save-tool-ps4/">Install Apollo</a> and open the trophy management section.</li>
<li>Select your trophy set and choose export (<code>.zip</code> or raw) to USB.</li>
<li>Store the export with your save backups — see the <a href="/back-up-apollo-saves/">backup guide</a>.</li>
</ol>
<h2>On PS3: The Full Trophy Toolkit</h2>
<p>The PS3 build goes further:</p>
<ul>
<li><strong>Re-sign trophy sets</strong> for the current user and console (so sets from another account can be adopted).</li>
<li><strong>Export</strong> trophy sets to <code>.zip</code>/raw, and <strong>import</strong> sets back from USB backups.</li>
<li><strong>Unlock individual trophies</strong> for the current user.</li>
</ul>
<h2>Step Carefully</h2>
<p>Unlocking trophies out of order or syncing artificially unlocked sets to an online profile is exactly the kind of thing platform holders can flag. Apollo&#8217;s own documentation makes no safety promises here, and neither do we — treat trophy unlocking as an offline, at-your-own-risk feature. See <a href="/apollo-cheat-codes-safety/">cheat codes: sources and safety boundaries</a> for the full picture.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps4/">PS4 hub</a> · <a href="/ps3/">PS3 hub</a> · <a href="/resign-ps3-saves-apollo/">Re-sign PS3 saves</a></p>
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		<title>How to Apply Cheat Patches in Apollo Save Tool (Save Wizard &#038; BSD Codes)</title>
		<link>https://apollosavetool.com/apply-cheat-patches-apollo/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:53:17 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apply-cheat-patches-apollo/</guid>

					<description><![CDATA[Apollo Save Tool&#8217;s built-in Patch Engine applies the cheat codes the community already wrote for other tools — directly on your console, for free. It fully supports Save Wizard cheat patches and Bruteforce Save Data (BSD) patches; the PS3 build also handles Game Genie codes. Current builds (v2.4.0) run Patch Engine v3.0.0. Where the Patches...]]></description>
										<content:encoded><![CDATA[<p>Apollo Save Tool&#8217;s built-in <strong>Patch Engine</strong> applies the cheat codes the community already wrote for other tools — directly on your console, for free. It fully supports <strong>Save Wizard</strong> cheat patches and <strong>Bruteforce Save Data</strong> (BSD) patches; the PS3 build also handles <strong>Game Genie</strong> codes. Current builds (v2.4.0) run Patch Engine v3.0.0.</p>
<h2>Where the Patches Come From</h2>
<p>Apollo downloads its patch collection from the companion <code>apollo-patches</code> project, and cheat definitions are plain-text <code>.savepatch</code> files. Game-specific decryption and checksum support is built into the engine for many titles — v2.4.0 added titles such as Resident Evil Village, Monster Hunter Rise and Goat Simulator 3 (see the <a href="/apollo-2-4-0-game-decryption-support/">v2.4.0 support list</a>).</p>
<h2>Step 1: Back Up the Original Save</h2>
<p>Export an untouched copy of the save to USB first. Patches rewrite values; a backup is the only undo.</p>
<h2>Step 2: Open the Save in Apollo</h2>
<ol>
<li>Select your save (decrypted, or decrypt/export it from your console&#8217;s save data first).</li>
<li>Open the <strong>cheats / patches</strong> view for that save. Apollo matches patches by the game&#8217;s Title ID.</li>
</ol>
<h2>Step 3: Choose and Apply Patches</h2>
<ol>
<li>Tick the modifications you want (max items, currency, unlocks — whatever the patch offers). Some codes present on-screen choices for values.</li>
<li>Apply. The Patch Engine runs the code&#8217;s searches, writes the new values, and <strong>recalculates the save&#8217;s checksums automatically</strong> (including custom per-game checksums where supported).</li>
<li>Apollo re-signs / re-encrypts the save back to your account if needed.</li>
</ol>
<h2>Step 4: Test</h2>
<p>Load the game and check the result. If the game rejects the save, restore the backup and try a smaller set of patches — see <a href="/apollo-save-corrupted-after-resign/">corrupted save fixes</a>.</p>
<h2>Honesty Box</h2>
<p>Patch formats are compatible; the tools are not affiliated. Save Wizard is a paid PC product that also <em>edits</em> saves without a jailbreak; Apollo applies the same style of codes on a jailbroken console. And no patch makes online use risk-free — read <a href="/apollo-cheat-codes-safety/">cheat codes: sources and safety boundaries</a> before taking a modified save online.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/resign-ps4-saves-apollo/">Re-sign PS4 saves</a> · <a href="/apollo-vs-save-wizard/">Apollo vs Save Wizard</a> · <a href="/category/game-saves-cheats/">Game Saves &#038; Cheats</a></p>
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		<title>How to Use the Apollo Online Database (Download Saves In-App)</title>
		<link>https://apollosavetool.com/apollo-online-database-guide/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:53:09 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/apollo-online-database-guide/</guid>

					<description><![CDATA[Apollo Save Tool has a save library built into the app: the Online Database, a community collection hosted on GitHub (the apollo-saves project). You browse and download saves straight from your console — typically completed or advanced game saves that can save you many hours of playing. Step 1: Open the Online Database Connect your...]]></description>
										<content:encoded><![CDATA[<p>Apollo Save Tool has a save library built into the app: the <strong>Online Database</strong>, a community collection hosted on GitHub (the <code>apollo-saves</code> project). You browse and download saves straight from your console — typically completed or advanced game saves that can save you many hours of playing.</p>
<h2>Step 1: Open the Online Database</h2>
<ol>
<li>Connect your console to the internet and open Apollo.</li>
<li>Choose the <strong>Online Database</strong> option in the menu. Apollo fetches the current index from the project&#8217;s GitHub pages.</li>
<li>Browse by game. Saves are organised by platform and by each game&#8217;s <strong>Title ID</strong> (for example <code>BLUS12345</code>), with a <code>saves.txt</code> index describing what&#8217;s inside.</li>
</ol>
<h2>Step 2: Download a Save</h2>
<p>Select the save and download it. Apollo stores it with your other saves, ready for processing. Note the project&#8217;s own honest caveat: the list of available games is still limited and grows through community contributions.</p>
<h2>Step 3: Re-Sign Before You Play (Mandatory)</h2>
<p><strong>Downloaded saves will not load until you re-sign them.</strong> They are encrypted to the contributor&#8217;s account. Use Apollo&#8217;s re-signing on the downloaded save — <a href="/resign-ps4-saves-apollo/">PS4 re-signing guide</a> or <a href="/resign-ps3-saves-apollo/">PS3 re-signing guide</a> — then start the game.</p>
<h2>Options Worth Knowing</h2>
<ul>
<li><strong>User-defined database URL:</strong> Apollo&#8217;s Settings let you point the Online Database at a different URL (your own mirror, for example).</li>
<li><strong>FTP instead:</strong> on current builds you can select an FTP server as the source for downloads and backups instead of the Online Database.</li>
<li><strong>PS2 exception:</strong> the PS2 build has no network features — it loads an offline save database from disc or USB instead.</li>
</ul>
<h2>If the Database Won&#8217;t Load</h2>
<p>Connection failures are usually network or build problems — work through <a href="/apollo-online-database-not-loading/">Online Database not loading fixes</a>. To explore what the library actually contains and how to contribute your own saves, see the <a href="/apollo-online-database-save-library/">Online Database library tour</a>.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/resign-ps4-saves-apollo/">Re-sign PS4 saves</a> · <a href="/apollo-online-database-not-loading/">Database not loading?</a> · <a href="/use-100-percent-completion-saves-apollo/">100% completion saves</a></p>
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		<title>How to Activate a PS3 Account Offline with Apollo (act.dat &#038; Licences)</title>
		<link>https://apollosavetool.com/activate-ps3-account-apollo/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:53:02 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/activate-ps3-account-apollo/</guid>

					<description><![CDATA[A PlayStation 3 that has never signed into PSN lacks the account activation data some content checks for. Apollo Save Tool&#8217;s PS3 build includes a Backup Management toolkit that handles this offline: it can create a fake Account ID and generate the console&#8217;s offline activation file (act.dat), and back up or restore your licences. What...]]></description>
										<content:encoded><![CDATA[<p>A PlayStation 3 that has never signed into PSN lacks the account activation data some content checks for. Apollo Save Tool&#8217;s PS3 build includes a <strong>Backup Management</strong> toolkit that handles this offline: it can create a fake Account ID and generate the console&#8217;s offline activation file (<code>act.dat</code>), and back up or restore your licences.</p>
<h2>What This Is (and Isn&#8217;t)</h2>
<p>This is local, offline activation data generated on your own console, mainly so homebrew and your legally owned content behave correctly on CFW/HEN systems that never connect to PSN. It is not a PSN account and does not sign you into anything online.</p>
<h2>Step 1: Create the Offline Activation</h2>
<ol>
<li><a href="/install-apollo-save-tool-ps3/">Install Apollo</a> and open it on the user profile you want to activate.</li>
<li>Open the <strong>Backup Management / account tools</strong> section.</li>
<li>Choose the account activation option. Apollo generates a fake Account ID for the profile and writes the offline activation (<code>act.dat</code>) for that user.</li>
</ol>
<h2>Step 2: Back Up Your Licences</h2>
<p>From the same toolkit you can:</p>
<ul>
<li><strong>Export licences</strong> for the current user to a <code>.zip</code> archive or as individual <code>.rap</code> files — do this before any system reinstall.</li>
<li><strong>Import licences</strong>: place <code>.rap</code> files where Apollo expects them and import them; Apollo generates the corresponding user <code>.rif</code> licences on the console.</li>
</ul>
<h2>Step 3: Keep the Pieces Together</h2>
<p>Your activation and licences belong to a specific user profile and console IDs. Store the exported licence archive with your save backups — our <a href="/back-up-apollo-saves/">3-2-1 backup guide</a> shows a simple routine for the whole library.</p>
<h2>Notes</h2>
<ul>
<li>Apollo auto-detects PSID, IDPS and Account ID; if the wrong account is detected under multi-user setups, an <code>owners.xml</code> override at <code>/dev_hdd0/game/NP0APOLLO/USRDIR/</code> can correct it.</li>
<li>Licence tools are a <strong>PS3 build feature</strong> — the PS4 and Vita builds do not manage licences this way.</li>
</ul>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps3/">PS3 hub</a> · <a href="/resign-ps3-saves-apollo/">Re-sign PS3 saves</a> · <a href="/category/tutorials-cat/">All tutorials</a></p>
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		<title>How to Re-Sign PS3 Saves with Apollo Save Tool (PFD Re-Signing)</title>
		<link>https://apollosavetool.com/resign-ps3-saves-apollo/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:52:54 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/resign-ps3-saves-apollo/</guid>

					<description><![CDATA[On the PS3, Apollo Save Tool replaces the old desktop re-signing routine entirely: its PFD re-signing lets your console accept saves made by other users and other consoles. This guide uses the current v2.4.0 build. Before You Start Install Apollo on a CFW or HEN-enabled PS3. Back up your own save to USB first (Apollo...]]></description>
										<content:encoded><![CDATA[<p>On the PS3, Apollo Save Tool replaces the old desktop re-signing routine entirely: its <strong>PFD re-signing</strong> lets your console accept saves made by other users and other consoles. This guide uses the current v2.4.0 build.</p>
<h2>Before You Start</h2>
<ul>
<li><a href="/install-apollo-save-tool-ps3/">Install Apollo</a> on a CFW or HEN-enabled PS3.</li>
<li>Back up your own save to USB first (Apollo lists saves from both USB and the internal HDD).</li>
<li>Apollo auto-detects your PSID, IDPS and Account ID. With multiple accounts, sign into the right one first. Wrong IDs can be overridden with <code>owners.xml</code> at <code>/dev_hdd0/game/NP0APOLLO/USRDIR/</code>.</li>
</ul>
<h2>Step 1: Put the Save on the PS3</h2>
<p>Copy the save folder to a FAT32 USB drive under <code>PS3/SAVEDATA/</code>, or download a save directly inside Apollo from the <a href="/apollo-online-database-guide/">Online Database</a>. Downloaded and shared saves are tied to their original account until re-signed.</p>
<h2>Step 2: Unlock the Save if It Is Copy-Protected</h2>
<p>Some saves carry a copy-lock flag (&#8220;Copying Prohibited&#8221;). In Apollo, select the save and use <strong>SFO unlocking</strong> to remove the flag so the save can be transferred and processed normally.</p>
<h2>Step 3: Re-Sign the Save (PFD)</h2>
<ol>
<li>Select the save in Apollo&#8217;s save list.</li>
<li>Choose the re-sign option. Apollo re-encrypts the save&#8217;s protected files (PFD) against your console and account IDs and updates the save&#8217;s SFO information.</li>
<li>Copy the re-signed save to the internal HDD if it came from USB.</li>
</ol>
<h2>Step 4: Load the Game and Verify</h2>
<p>Start the game and load the save. If the PS3 still says the save belongs to another user, the account Apollo detected doesn&#8217;t match the profile you play on — see <a href="/apollo-account-id-mismatch/">account-ID mismatch fixes</a>. If a save was fine and now errors, restore the backup and check <a href="/apollo-save-corrupted-after-resign/">corrupted save after re-signing</a>.</p>
<h2>Related PS3 Powers</h2>
<p>The same build re-signs and imports trophy sets, converts PS1/PS2 saves to the PS3 .PSV format, and manages licences — see the <a href="/ps3/">PS3 hub</a> for the full feature list.</p>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps3/">PS3 hub</a> · <a href="/activate-ps3-account-apollo/">Activate a PS3 account</a> · <a href="/apollo-vs-bruteforce-save-data/">Apollo vs Bruteforce</a></p>
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		<title>How to Re-Sign PS4 Saves with Apollo Save Tool</title>
		<link>https://apollosavetool.com/resign-ps4-saves-apollo/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:52:46 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/resign-ps4-saves-apollo/</guid>

					<description><![CDATA[Re-signing is what makes a save file created on one account or console work on yours. Apollo Save Tool does the whole job on the PS4 itself — here is the workflow for the current v2.4.0 build. Before You Start Install Apollo on your jailbroken PS4. Back up your own original save first. In Apollo,...]]></description>
										<content:encoded><![CDATA[<p>Re-signing is what makes a save file created on one account or console work on yours. Apollo Save Tool does the whole job on the PS4 itself — here is the workflow for the current v2.4.0 build.</p>
<h2>Before You Start</h2>
<ul>
<li><a href="/install-apollo-save-tool-ps4/">Install Apollo on your jailbroken PS4</a>.</li>
<li>Back up your own original save first. In Apollo, select your save and choose the export option to copy it to USB — never overwrite your only copy.</li>
<li>Understand the two save states: <strong>encrypted</strong> saves (the format games write, tied to an account) live in <code>PS4/SAVEDATA/&lt;account-id&gt;/</code> on USB; <strong>decrypted</strong> saves (the editable form Apollo works with) live in <code>PS4/APOLLO/</code>.</li>
</ul>
<h2>Step 1: Get the Save onto Your PS4</h2>
<p>Place the decrypted save in <code>/PS4/APOLLO/</code> on a USB drive (create the folders if needed) and plug the drive into the PS4. Saves downloaded from Apollo&#8217;s built-in <a href="/apollo-online-database-guide/">Online Database</a> arrive ready for the same process — downloaded saves are locked to the contributor&#8217;s account and <em>must</em> be re-signed before any game will load them.</p>
<h2>Step 2: Let Apollo Detect Your Account</h2>
<p>Apollo automatically detects your User ID and Account ID from the current profile — there is nothing to type in. If you use several profiles, make sure you are signed into the profile the save should belong to.</p>
<h2>Step 3: Re-Sign the Save</h2>
<ol>
<li>Open Apollo and browse to the save in the USB saves list.</li>
<li>Select it and choose the option to <strong>import / re-sign</strong> the save to your account. Apollo updates the save&#8217;s <code>param.sfo</code> account information and re-encrypts it for your profile.</li>
<li>Apollo copies the finished save to your console&#8217;s save data area.</li>
</ol>
<h2>Step 4: Test in the Game</h2>
<p>Launch the game and load the save. If the game reports the save belongs to another user, the re-sign didn&#8217;t take — work through <a href="/apollo-account-id-mismatch/">account-ID mismatch fixes</a>. If the game calls the save corrupted, restore your backup and see <a href="/apollo-save-corrupted-after-resign/">corrupted save after re-signing</a>.</p>
<h2>Good Practice</h2>
<ul>
<li>Keep decrypted and encrypted copies separate and labelled by game title ID.</li>
<li>Re-sign one save, test it, then batch the rest.</li>
<li>Apollo can also work in the other direction: decrypt and export your own saves to USB (<code>/PS4/APOLLO/</code>) for backup — see our <a href="/back-up-apollo-saves/">save backup guide</a>.</li>
</ul>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps4/">PS4 hub</a> · <a href="/apollo-usb-save-transfer-folder-paths/">USB folder paths</a> · <a href="/apollo-online-database-guide/">Online Database guide</a></p>
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		<title>How to Install Apollo Save Tool on PS Vita (v2.4.0 VPK)</title>
		<link>https://apollosavetool.com/install-apollo-save-tool-ps-vita/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:52:38 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/install-apollo-save-tool-ps-vita/</guid>

					<description><![CDATA[The PS Vita build of Apollo Save Tool manages Vita saves, PSP saves (via Adrenaline) and PS1 saves from one app. This guide installs the current release, v2.4.0 (October 17, 2026), with VitaShell. What You Need A homebrew-enabled PS Vita (HENkaku / Enso family). VitaShell installed, with Enable unsafe homebrew turned on in its settings...]]></description>
										<content:encoded><![CDATA[<p>The PS Vita build of Apollo Save Tool manages Vita saves, PSP saves (via Adrenaline) and PS1 saves from one app. This guide installs the current release, <strong>v2.4.0</strong> (October 17, 2026), with VitaShell.</p>
<h2>What You Need</h2>
<ul>
<li>A <strong>homebrew-enabled PS Vita</strong> (HENkaku / Enso family).</li>
<li><strong>VitaShell</strong> installed, with <em>Enable unsafe homebrew</em> turned on in its settings (required to install homebrew packages with extended permissions).</li>
<li>The official package: <code>apollo-vita.vpk</code> (7,343,637 bytes).</li>
</ul>
<h2>Step 1: Download and Verify</h2>
<p>Get the .vpk from our <a href="/download/">download page</a> or the <a href="/ps-vita/">PS Vita hub</a> and verify its SHA-256:</p>
<p><code>25a3525efc49dd912b97b112c9b20cb333020b663cb74dc060de8697292d262a</code></p>
<h2>Step 2: Transfer the VPK</h2>
<p>Copy <code>apollo-vita.vpk</code> to your Vita over USB or FTP with VitaShell — <code>ux0:data/</code> is a convenient location.</p>
<h2>Step 3: Install</h2>
<ol>
<li>In VitaShell, browse to the .vpk and press <strong>X</strong>.</li>
<li>Approve the extended-permissions prompt. Apollo installs to the LiveArea.</li>
</ol>
<h2>Step 4: PSP Saves Need One Extra Step</h2>
<p>To hash and re-sign PSP saves correctly, Apollo needs your console&#8217;s <strong>FuseID</strong> dumped from Adrenaline. Apollo can install its own dumper: open Apollo&#8217;s Tools → PSP Key Dumper tools → Install PSP FuseID Dumper, run it once in Adrenaline, and Apollo will pick the file up automatically. PSP save decryption also needs per-game keys — see <a href="/apollo-psp-save-decryption-keys/">PSP save decryption keys explained</a>.</p>
<h2>Troubleshooting</h2>
<ul>
<li><strong>Install fails or the app errors on launch:</strong> check <a href="/apollo-vita-unsafe-homebrew-error/">Vita unsafe-homebrew and C2-12828-1 fixes</a> — plugin conflicts are the usual cause.</li>
</ul>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps-vita/">PS Vita hub</a> · <a href="/psp/">PSP hub</a> · <a href="/category/tutorials-cat/">All tutorials</a></p>
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		<title>How to Install Apollo Save Tool on PS3 (CFW &#038; HEN, v2.4.0)</title>
		<link>https://apollosavetool.com/install-apollo-save-tool-ps3/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 02:52:30 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://apollosavetool.com/install-apollo-save-tool-ps3/</guid>

					<description><![CDATA[Apollo Save Tool&#8217;s PS3 build — the original Apollo, first released in 2020 — runs on any PlayStation 3 that can install homebrew packages. This guide installs the current release, v2.4.0 (October 17, 2026). What You Need A PS3 with custom firmware (CFW), or a console with PS3HEN enabled. A USB drive formatted to FAT32....]]></description>
										<content:encoded><![CDATA[<p>Apollo Save Tool&#8217;s PS3 build — the original Apollo, first released in 2020 — runs on any PlayStation 3 that can install homebrew packages. This guide installs the current release, <strong>v2.4.0</strong> (October 17, 2026).</p>
<h2>What You Need</h2>
<ul>
<li>A PS3 with <strong>custom firmware (CFW)</strong>, or a console with <strong>PS3HEN enabled</strong>.</li>
<li>A USB drive formatted to <strong>FAT32</strong>.</li>
<li>The official package: <code>apollo-ps3.pkg</code> (6,256,160 bytes).</li>
</ul>
<h2>Step 1: Download and Verify</h2>
<p>Download from our <a href="/download/">download page</a> or the <a href="/ps3/">PS3 hub</a>, then verify the SHA-256:</p>
<p><code>adae4a71f08b1c2c8e16924ca27dce79a15453d28f19dfc9e16c04d1bad9e9af</code></p>
<h2>Step 2: Copy to USB</h2>
<p>Place <code>apollo-ps3.pkg</code> in the <strong>root</strong> of the FAT32 USB drive and plug it into the PS3.</p>
<h2>Step 3: Install from the XMB</h2>
<ol>
<li>If you use HEN, run <strong>Enable HEN</strong> first.</li>
<li>Go to <strong>Game → Package Manager → Install Package Files → Standard</strong>.</li>
<li>Select <code>apollo-ps3.pkg</code> and confirm. Apollo is installed to the internal drive and appears under Game.</li>
</ol>
<h2>Step 4: First Run</h2>
<p>Apollo auto-detects your PSID, IDPS and Account ID and supports multiple user accounts. If re-signing ever picks the wrong account, an <code>owners.xml</code> file at <code>/dev_hdd0/game/NP0APOLLO/USRDIR/</code> can override the detected IDs.</p>
<h2>Troubleshooting</h2>
<ul>
<li><strong>Error 80029563 during install:</strong> the package failed the console&#8217;s checks — usually HEN wasn&#8217;t enabled, or the download is truncated. Re-verify the checksum and see <a href="/apollo-ps3-error-80029563/">fixing error 80029563</a>.</li>
<li><strong>Package not listed:</strong> confirm the USB is FAT32 and the .pkg is in the root, not a subfolder.</li>
</ul>
<h2>Related Guides</h2>
<p><a href="/download/">Download Apollo</a> · <a href="/ps3/">PS3 hub</a> · <a href="/resign-ps3-saves-apollo/">Re-sign PS3 saves</a> · <a href="/activate-ps3-account-apollo/">Activate a PS3 account</a></p>
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